Color
A Color in DMIx refers to a digital representation of a color that is based on precise spectral measurements. The color is physically measured using a spectrophotometer, ensuring accurate digital replication of the color’s attributes, such as hue, saturation, and lightness. The spectral values are stored and can be used across different workflows to ensure consistent color application. The file format for color data in DMIx is .qtx. The format of .cxf can also be imported and exported via the Measure Tool.
Creation
The format type 'creation' was initially associated with files created in the DMIx Builder, predominantly consisting of pictures. However, this definition has evolved, and it is no longer exclusively linked to images.
The 'creation' format type now encompasses a broader range of file types and contents, which may include:
- Digital product representations
- Visualization assets
- Various file formats beyond images, such as 3D models or digital prototypes
- Design iterations or creative assets developed within the DMIx ecosystem
This evolution likely reflects the increasing flexibility of the DMIx platform in managing various content types, expanding beyond traditional static imagery into a more dynamic, multi-format approach.
Texture
A Texture in DMIx is a digital representation of a material's surface, including visual and physical attributes like color, roughness, and reflectivity. Textures are composed of multiple texture maps (e.g., alpha, normal, roughness) that define the material's appearance and behavior in 3D environments. Common file formats include .jpeg, .png, and .tiff. Textures can be applied to 3D objects and exported for use in design tools and simulations.
3D
A 3D Object in DMIx is a digital model representing a product, material, or component with three-dimensional attributes. This object can include detailed geometry, textures, and physical properties like material thickness and behavior. 3D objects are used in virtual product design and can be exported to design tools like CLO3D or Browzwear for garment simulation.
Supported file formats for 3D objects are:
Import Formats (Supported for 3D Object Uploads)
- PBR Material Zip (Specular / Glossiness)
- PBR Material Zip (Metallic / Roughness)
- U3Ma (Unified 3D Material Archive)
- xTex (Texture Container Format)
- SBSAR (Substance Archive – Adobe Substance Format)
- AxF (X-Rite Appearance Exchange Format)
- OBJ (Wavefront Object)
- glTF Embedded (Graphics Language Transmission Format)
- GLB (Binary version of glTF)
Export Formats (For 3D Object Downloads)
- PBR Material Zip (Specular / Glossiness) – Color Managed or Converted into sRGB
- PBR Material Zip (Metallic / Roughness) – Color Managed or Converted into sRGB
- U3Ma
- glTF Embedded (Color Managed or Converted into sRGB)
Composition
A Composition in DMIx refers to a combination of digital materials, colors, and textures used to represent a finished product or concept. It is essentially a layered digital representation where various elements are brought together to simulate the final look and feel of a product. Compositions can be shared for collaboration, feedback, or adjustments and may be used for rendering or presentations within the platform, like in Showcase for example.
Moodboard
A Moodboard in DMIx is a curated collection of materials, colors, images, videos (linked from youtube or vimeo), and other design elements that serve as visual inspiration for a project. It allows users to organize and present a set of related items in a visually cohesive way, often during the early stages of product development. Moodboards can be shared with internal teams or external partners to guide the creative direction of a project.
Avatar
In DMIx, an Avatar is a digital representation of a fit model’s body, designed to serve as the foundation for garment fitting and visualization. While the Avatar itself is created in DMIx, the actual garment simulation and fit analysis occur in specialized 3D simulation software. These hyper-realistic digital models help designers assess how fabrics, textures, and designs interact with different body shapes, ensuring accurate representation across various sizes and fit models
Environment
An Environment in DMIx refers to the digital setting or scene in which 3D objects, materials, or avatars are visualized. The environment provides the lighting, background, and other contextual elements that help simulate how the object or product would look in real life. Environments can be customized to mimic different lighting conditions, indoor or outdoor settings, and other factors that impact visual presentation. This is particularly useful for rendering realistic product images for marketing or design reviews.
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